Archive for the 'Software' Category

Seeking Brains In a 2D Plane

Tuesday, April 29th, 2008

I started back up on my zombie game the other day, with the approach of ditching the attempt at fancy graphics, and focusing on building a minimalistic but playable game. Since I needed to rebuild it with XNA 2.0 anyways, I started over with a great 2D tile engine from Nick Gravelyn. I […]

Epoch Fail!

Monday, February 4th, 2008

I opened up Amazon.com this morning to track a recent order, and saw the following:

I couldn’t help but to be reminded of a recent XKCD comic.

SimCity Societies

Monday, December 3rd, 2007

So despite the horrible, awful reviews it’s been getting, I recently picked up SimCity Societies. It’s actually a very interesting game, with relatively deep gameplay obscured by a horribly shallow exterior. I’ll write up a full review eventually, but for the moment I wanted to show off a couple screenshots of the sort […]

Nokia 770 As Robot Brain And Face

Thursday, December 14th, 2006

The fine folks at RoboSavvy have created an example of exactly how amazing the Nokia 770’s potential is by creating a series of robots using a 770 as the brain and to display facial expressions. This is all made possible because of the open source nature of the platform, combined in a lightweight enclosure […]

The Firefly MMOG: Here’s Hoping They Get It Right

Friday, December 8th, 2006

Wired News is reporting on an upcoming Firefly MMOG, from Multiverse. While I’m pretty much convinced this can only end up in the vast heap of MMOG failures, there’s a remote chance it could be really really good.
I still hold Elite Plus and TradeWars 2002 as the gold standard of space sims. After […]

Popularity Contest Plugin

Thursday, November 16th, 2006

I’ve just hooked up the Popularity Contest WordPress plugin, and it’s pretty cool. Since it’s just now starting to collect data, most of the entries will be based on comments, but the most hardlinked pages should make it to the top pretty fast.
A word of warning if you want to use this plugin though, […]

Insert Vista Pun Here

Tuesday, November 7th, 2006

My computer started dying a few weeks ago, and I’ve been in a struggle to recover it since. I think I’ve finally got all the hardware worked out, but the end result was still a completely corrupted installation of Windows 2000. Now, I’d been thinking of upgrading to XP anyways (I’m pretty happy […]

Is Spore Just an EA Technology Prototype?

Monday, November 6th, 2006

Like every other person I know who’s enjoyed a computer game at some point in their life, I’m anxiously awaiting next year’s release of Will Wright’s Spore. If you’re not one of those people, Spore is like a mash-up of every Sim* game before it: you go from a microscopic organism, to a land […]

Amazingly Bad Xbox 360 Customer Support

Sunday, November 5th, 2006

Last week, Microsoft released a new dashboard update for the Xbox 360. I don’t use mine for much except Dead Rising and Fight Night, so I never bothered to hook it up to live or anything like that. My options in doing so either involved running a length of cat5 downstairs through the […]

Volity.net: An Interesting OSS Online Gaming Engine

Wednesday, July 19th, 2006

There’s a new site out there called Volity (as in frivolity, get it?), which has accomplished something very interesting for game designers. They’ve created an open source platform for hosting online multiplayer turn based games.
They seem to be focused primarily around the board game and card game model, sort of like yahoo and aol’s […]