Archive for the 'Gaming' Category

Seeking Brains In a 2D Plane

Tuesday, April 29th, 2008

I started back up on my zombie game the other day, with the approach of ditching the attempt at fancy graphics, and focusing on building a minimalistic but playable game. Since I needed to rebuild it with XNA 2.0 anyways, I started over with a great 2D tile engine from Nick Gravelyn. I […]

SimCity Societies

Monday, December 3rd, 2007

So despite the horrible, awful reviews it’s been getting, I recently picked up SimCity Societies. It’s actually a very interesting game, with relatively deep gameplay obscured by a horribly shallow exterior. I’ll write up a full review eventually, but for the moment I wanted to show off a couple screenshots of the sort […]

The Firefly MMOG: Here’s Hoping They Get It Right

Friday, December 8th, 2006

Wired News is reporting on an upcoming Firefly MMOG, from Multiverse. While I’m pretty much convinced this can only end up in the vast heap of MMOG failures, there’s a remote chance it could be really really good.
I still hold Elite Plus and TradeWars 2002 as the gold standard of space sims. After […]

Is Spore Just an EA Technology Prototype?

Monday, November 6th, 2006

Like every other person I know who’s enjoyed a computer game at some point in their life, I’m anxiously awaiting next year’s release of Will Wright’s Spore. If you’re not one of those people, Spore is like a mash-up of every Sim* game before it: you go from a microscopic organism, to a land […]

Amazingly Bad Xbox 360 Customer Support

Sunday, November 5th, 2006

Last week, Microsoft released a new dashboard update for the Xbox 360. I don’t use mine for much except Dead Rising and Fight Night, so I never bothered to hook it up to live or anything like that. My options in doing so either involved running a length of cat5 downstairs through the […]

Volity.net: An Interesting OSS Online Gaming Engine

Wednesday, July 19th, 2006

There’s a new site out there called Volity (as in frivolity, get it?), which has accomplished something very interesting for game designers. They’ve created an open source platform for hosting online multiplayer turn based games.
They seem to be focused primarily around the board game and card game model, sort of like yahoo and aol’s […]

More Zombie Game Ideas

Tuesday, July 11th, 2006

I’m working on a couple more zombie games, to expand into more practical genres than live action nerf wars. The concept spewed forth from my brain as if dictated by some sort of Zombie Jesus (with a help from Mike and Mandi, as well), so less than 24 hours later I’m already prepared to create a prototype. It came out of a thought I had that I’d love to see a zombie RTS.

Zombie Nerf War II Report

Monday, June 5th, 2006

We just got back from Zombie Nerf War last night, and I declare it a success! We had a bit of trouble getting started, as usual. Since we switched it to Sunday, a number of people were too hung over to play, or showed up late. We ended up having 9 players […]

Zombies vs. Pirates vs. Ninja vs. Robots vs. Marines

Thursday, January 26th, 2006

Mike and I are designing the most ridiculous board game ever. It’s about a struggle on a tropical island between Zombies, Pirates, Ninja, Robots, and Marines.
Check out our progress at the Zombies vs. Pirates vs. Ninja vs. Robots vs. Marines wiki. Hopefully we’ll have a prototype ready soon, which we’ll be making out […]

Game Surplus: Great Online Boardgame Store

Wednesday, January 25th, 2006

I decided to pick up some new board games for this weekend, but my local game shop, Legends, sucks. I checked out a few online shops, but they either didn’t have a good selection, had a crappy website, or had no different shipping options (I needed them to be here before the weekend). […]