Archive for April, 2008

Seeking Brains In a 2D Plane

Tuesday, April 29th, 2008

I started back up on my zombie game the other day, with the approach of ditching the attempt at fancy graphics, and focusing on building a minimalistic but playable game. Since I needed to rebuild it with XNA 2.0 anyways, I started over with a great 2D tile engine from Nick Gravelyn. I […]