Archive for July, 2006

links for 2006-07-21

Friday, July 21st, 2006

Incompetech
Interesting PDF generators, like grids and hexes, for DIY projects.
(tags: diy tools software)

links for 2006-07-20

Thursday, July 20th, 2006

Five common PHP design patterns
An exceptional explanation of simple implementations of a few of the more common gang of four design patterns. Useful as either a reference for implementing them in php, or a simple explanation of how they work, for implementation in other languages (eve
(tags: programming tips reference)

Volity.net: An Interesting OSS Online Gaming Engine

Wednesday, July 19th, 2006

There’s a new site out there called Volity (as in frivolity, get it?), which has accomplished something very interesting for game designers. They’ve created an open source platform for hosting online multiplayer turn based games.
They seem to be focused primarily around the board game and card game model, sort of like yahoo and aol’s […]

Sleep deprivation doubles risks of obesity in both children and adults

Thursday, July 13th, 2006

According to Warwick Medical School, Sleep deprivation doubles risks of obesity in both children and adults. I can actually attest to this. In my Polyphasic sleep experiment, I found that I ate far more. At the time, I attributed it to the theory that I burned more calories, being awake more, but […]

links for 2006-07-13

Thursday, July 13th, 2006

SitePoint Forums - ASP.NET Best Practices
I don’t agree with all of these, and some of them aren’t backed up with any reasoning, but there’s some good stuff here.
(tags: programming .net tips)

Writing A 2D Game In C# With Managed DirectX
A very basic tutorial for DirectDraw in .net
(tags: .net games programming directx)

Endogine sprite engine - The Code […]

links for 2006-07-12

Wednesday, July 12th, 2006

SteveX Compiled ยป String Formatting in C#
A great String.Format reference
(tags: .net programming reference)

More Zombie Game Ideas

Tuesday, July 11th, 2006

I’m working on a couple more zombie games, to expand into more practical genres than live action nerf wars. The concept spewed forth from my brain as if dictated by some sort of Zombie Jesus (with a help from Mike and Mandi, as well), so less than 24 hours later I’m already prepared to create a prototype. It came out of a thought I had that I’d love to see a zombie RTS.

VS.NET 2005 Projects Take Two Steps Back

Tuesday, July 11th, 2006

Like good little microsoft junkies, we’ve been transitioning all of our development to .NET 2005, including using their new flagship IDE, VS.NET 2005. In our initial transition, we ran into huge headaches trying to import our old ASP.NET projects, particularly when heavily divided into namespaces. We eventually sorted all of these things out, […]